Grumpy Gamer. Ron Gilbert's often incoherent and bitter ramblings about the Game Industry

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  • Designing puzzles for adventure games – Analyzing Monkey Island 2 puzzle dependencies and balancing The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the...

  • Video games have been entertaining us for decades. According to a study published by Time in 2015, about 1.23 billion people worldwide spend at least one hour every day playing video games. Considering this enormous popularity, it comes as no surprise...

  • Monkey-Island-Schöpfer Ron Gilbert will sich nach The Cave und Scurvy Scallywags wieder seiner Wurzeln zurückbesinnen und ein echtes Retro-Adventure im Stile von Maniac Mansion machen. Hierzu hat er sich seinen damaligen Lucasfilm-Games-Kollegen Gary...

  • Ron Gilbert has written and designed some of the most influential adventure games around, including 1987's Maniac Mansion, the spark for the golden age of Lucasfilm Games. And his next release, the crowdfunded Thimbleweed Park, looks a lot like the classics...

  • When I met Ron Gilbert in London he'd just spent the previous couple of weeks touring Thimbleweed Park, the game he and Gary Winnick crowdfunded way back in 2014, for press and fans alike in Germany. He then spent half an hour demonstrating it for me...

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Grumpygamer.com popular pages

  • Grumpy Gamer - Stuff and Things and Monkey Island

    Ron Gilbert's often incoherent and bitter ramblings about the Game Industry

  • Grumpy Gamer

    Grumpy Gamer Ye Olde Grumpy Gamer Blog. Est. 2004 Unless otherwise noted, all content is Copyright 2004-2023 Ron Gilbert. Unauthorized use under penalty of death by dismemberment and/or fine ...

  • Grumpy Gamer - My Understanding Of Charts

    My Understanding Of Charts Ron Gilbert ✓ I'd be a rich man if I had 5 cents for every time someone complained about wanting part of their life back after reading this website. A rich man. Derrick R. S...

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