Blog Photonengine. Meta description is still missing
Blog Photonengine. Meta description is still missing
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Notable changes since 4.1.3.4: general changes: added: XBox 1 as new supported platform added: overloads of PhotonPeer::connect() with new optional parameters to supply custom init data to the server added: PhotonPeer:: initUserDataEncryption()...
I am creating a multiplayer game using Photon Cloud (Photon Unity Network). For storage of player data (profile, inventory, achievments) I use web server (asp.net mvc & sql server). How to organize the communication between the game client and the...
Photon PUN+ Photon Unity Networking Plus (short: PUN+) enables exports to Android and iOS from Unity Free and upgrades a Photon Cloud Free Subscription to 100 concurrent users for a one-time price. PUN+ implements Unity's well known networking API...
I have been working on a game which is dedicated towards Steam, my question is how can I make a multiplayer game for Steam? Will Photon Unity Networking work in Steam, I have done my research and I found - SteamWorks. I am really confused with SteamWorks...
Multiplayer Game Development Made Easy | Photon...
Global cross platform multiplayer game backend as a service (SaaS, Cloud) for Android, iOS, .NET, Mac OS, Unity 3D, Windows, Unrea...
Accusoft is a software development company specializing in content processing, conversion, and automation. We enable users to solv...
Photonengine Blog | Multiplayer Made Simple – Photonengine: Multiplayer Made Simple
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Raúl Pérez Bernabé , Lead Unity developer at From The Bench. From The Bench is one of the biggest sports games development companies in the world, with the biggest official franchise of football cl...
Unity3D and HTTP | Blog | Photon: Multiplayer Made Simple
Today we found out, that Unity3D has some unexpected limitations. Even though it’s working smoothly on most systems, using HTTP is not. The Web Players and the Windows Editor (Beta) can’t make the “...
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